[gd_scene load_steps=4 format=2]

[ext_resource path="res://blockshader.shader" type="Shader" id=1]

[sub_resource type="CubeMesh" id=1]

[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 1 )
shader_param/color = Color( 0.686275, 0.65098, 0.0784314, 1 )
shader_param/scale = 113.0

[node name="test_cube" type="MeshInstance"]
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
